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What's this? A no-frills collection of the three Game Boy entries in Square-Enix's long-running series of idiosyncratic RPGs, SaGa, which has finally made its way to PC after being released on Switch at the end of last year and on smartphones last month. This collection offers ever-so-slightly-modified versions of both the original Japanese games and the versions originally localised under the name Final Fantasy Legend, with an optional high-speed setting, an extremely basic suite of screen/border options and the ability to choose either a vertically- or horizontally-aligned display (which is useful on other platforms, but less so on PC). Useless fact: The original Momoko 120% seems destined to remain forever trapped in licensing hell due to the fact that it "borrowed" music from the popular anime Urusei Yatsura, and the reskinned Famicom conversion is only slightly less likely to make a modern comeback due to the fact that it's a full-on Urusei Yatsura reskin. I'd also say it's more mechanically engaging than the original, too, not that the arcade game set a particularly high bar. Why should I care? The arcade game built a reputation off mixing surrealistic settings with a character that leaned into what we now call "moe", and this mobile version certainly escalates both elements to the extent one might expect from a mid-'00s game. What's this? A modern sequel to Jaleco's cult arcade action game Momoko 120%, originally developed by Studio Runba and released in two parts (combined for this release) for the Jaleco Garesso i-mode service in 2006 this version preserves the very core conceit of run-and-gun action with a young protagonist who ages after each stage but expands it with super moves, branching "evolutions" based on performance and a lot of very silly and more contemporary character designs.

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Useless fact: Mappy features an incredibly obscure cheat code that allows one to bring up the Namco copyright message after a certain bonus stage by entering a combination of buttons that requires both the 1P and 2P arcade inputs, and Hamster has added a 2P button-map for the 1P controls for the sole purpose of facilitating this code that few know about and nobody will ever use. Dotman" Ono, so playing a few games would be as fine a tribute to his legacy as anything else one might suggest. Why should I care? Mappy's one of those popular-in-Japan games that has been gradually subsumed into the collective global canon of Namco arcade classics despite not being nearly as successful or beloved as the likes of Pac-Man or Galaga, but unlike many other games that share that predicament, it's an easy pill to swallow - it's not quite as immediately intuitive as those games but it quickly reveals itself to be just as fun and addictive, and the aesthetic (which includes one of the earliest pieces of popular, looping video game music) is incredibly charming. Beyond that, the game is one of the more celebrated works of, and was a personal favorite of, the recently-departed Hiroshi "Mr. The player is tasked with traversing each vertically-aligned, multi-tiered mansion stage by bouncing on trampolines to access the appropriate floors the enemy cats can be thwarted by opening and closing doors on each floor, and collecting all the loot in a specific order will award big point bonuses. What's this? A side-view maze game starring a policeman mouse attempting to retrieve stolen loot from a gang of criminal cats, originally developed and released in arcades by Namco in 1983, with numerous contemporary ports and console-exclusive sequels produced immediately afterwards, almost none of which left Japan until the emulation era.

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Platform: Nintendo Switch, PlayStation 4 (worldwide).






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